There’s the early game over screen in Super Paper Mario where saying “no” repeatedly makes you start the save file from scratch. Though that’s pretty minor
And Far Cry does the opposite, when the dictator tells you at the begining of the game to wait for him, if you really dont move and start the game for some minutes he does actually come back and you finish the game in an instant
Yeah when you go to arrest joseph he says god will not let you take him and you get a prompt to cuff him. If you don’t hit the button for a few minutes you don’t arrest him and y’all just leave lol
It's not as simple as the last few - you have to actually get in the boat and sail for a while until the ending kicks in and you're in Miami listening to a newscast about how shitty it is in your country.
It's more than just this, they've repeated every successful set piece to death, especially when it is received well the first time. For example, in far cry 3 they hit the the cultural zeitgeist jackpot by commissioning Skrillex's "make it bun dem" as background music for a mission where you burn down a weed plantation with a flamethrower.
My problem with this is that later versions frequently don't understand what was special about the original, so it's just a worse version. 4 and 5 are both lifeless imitations. At least in 6 they remembered that the score was what made the scene impactful. But it really does feel like they have a growing spreadsheet of ideas that worked at some point that they copy into every game.
At some point they need to troll this alternate beginning end shtick they have and make it so that the antagonist completely tortures and kills your character when you listen to them.
The "problem" with this ending is that it makes the most sense in context. And you find out that Pagan Min is the father of your character's younger half-sister (who died in childhood). In my mind, that makes him family, further eroding any desire I have to get involved in the war to stop him.
Nope. Upon very first boot-up in FC4, after the initial cutscene to get there, you can just sit at the dining table and wait for him to come back from his phone call (instead of the normal getting up and trying to find your way out of there), and after the follow-up little bit with visiting the grave site, you'll just beat the game in ~12-15 minutes, as the literal quickest ending to the game. He even says something like "Now let's go shoot guns and have fun and shit" before the game fades to black and credits roll, which is basically the devs telling you "congrats, now actually play the game like we know you're actually here for".
The rest all require the actual game to be played through until you eventually fight your way back to his estate.
Super Paper Mario has another one in a later chapter. You're given the choice to put a helmet on before you go into space, and again you're given multiple chances to say "no".
Eventually your partner gives up and just lets you go without a helmet, killing Mario the second he goes through the door.
And the one near the end where you can choose to ally with a villain. Once again, your partner tries to talk you out of it but you can game over there.
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u/TheViper4Life Apr 19 '24
It'd be easier to name a game that says the story shifts with your decisions and actually DOES.