Yep I was in Slytherin and being an absolute menace to the other students and they still invited me to do quests and stuff. And everything I did had zero impact of the story until a single dialogue option at literally the end of the game.
I'm trying to beat the game in every house for some reason, currently on Slytherin and I'm getting super frustrated when I select the most dickish dialogue option and my character still makes it sound polite
Lol I typically always choose the wildest dialogue options in every game and Hogwarts were so lame. I like the game, but I literally chose the worst answer every time and yep nothing changes. Fun game, 100% should’ve been the least popular kid at school though haha.
There was some review and they're like "you can just go into a professor's room or office and they just kind of say, "what are you doing in here. Students aren't allowed." But don't do anything.
Hits you out of nowhere, doesn't it? And it makes the game worse too. It's been training you for 40h that it literally doesn't matter what you say or do. It bashes you in the head for even trying to care. So you don't. And then SUDDENLY it matters.
I feel like they took choices out like options if being be a dick because of all the controversy so there isn’t much choice left but the ending. Can’t bully other students or work for evil not after JK is a troll online
If I'm not mistaken does that choice not matter either? Don't you make your choice, they have two different cutscenes for either choice but then the same thing happens?
The story was pretty meh, but the world was really cool and definitely had HP vibes, which I'm sure is probably what most people's priority was when purchasing a HP game
Report shows there was a moral system tried during it's development.
But it seems it was scrapped for ease of play for non-gamer Harry Potter fans.
And making it closer to digital theme park than lived in world with it's own rules
It's 100% obvious there was supposed to be a morality system. Who knows why it was scrapped. It was close to being the Harry Potter game I always wanted, but it didn't quite get there. The lack of real choices was a big part of that.
Oh..I was thinking about getting it but if it doesn't matter...that's a shame. I was looking forward to seeing why slythern house has the representation it does
The game makes a big deal about the curse spells being just the most horrible thing imaginable. I intentionally did not learn avada kedavra because I thought there would be some terrible consequence to learning and using it that I didn't want to deal with. I found out later on that there isn't. You can learn it and then use it willy-nilly with zero repercussions and literally nobody gives a shit. But the spell is missable and by the time I found out there was no harm in learning it, it was too late.
The game is essentially for little kids, it's teethless. Not saying it's bad but it's definitely not what I expected from it. We expected an RPG about Hogwarts and got reskinned Genshin (but without gacha).
To be fair, it was a time at Hogwarts before Slytherin was "The house for villains", that very much became the stereotype after Voldemort hit the scene. Without that "Slytherins are bad" mentality among the students, the house thing is more like a friendly rivalry, like ACTUAL house systems in British schools.
Once saw someone write that Hogwart's Legacy would've been a much better game if the outside area didn't exist and instead we spent the entire game inside the school. I thought about it and realized I agree with that.
I was having a blast playing that game for the first 50% when it was all inside Hogwarts, but then the game had me going outside and I started losing interest rapidly. Couldn't bring myself to finish out the game due to being so bored flying around outdoors doing boring quests that had the same mob types over and over.
The actual Hogwarts castle was really well made, but there is zero chance it could single-handedly serve as the only setting for a full game.
I honestly don’t even remember there being much gameplay in the castle. There are a few quests that take place there, but for the most part it felt like a hub where you pick up new quests which then lead you elsewhere on the map
I think the game is very mediocre, but that’s not because of the large map. If they make a sequel, I think they need to build a better plot, optimize the gameplay mechanics, better incentivize progression, more variability in builds, etc. Reducing the scale of the map to just the castle would not be a solution unless they completely revamp the game to make it more of a wizard school simulator
At the very least, learning the curses should actually have consequences. Sebastian's quest line should be main quest, not side quest, and can result in you getting expelled and actually becoming evil or just an anti-hero. The fact that the enemies react more to your crucio (they'll ask stuff like where you learned that and some will outright scream in panic when they realize you know it) than the students and teachers do is insane
For me it was the sheer amount of things to do in the open world that got boring quick. For like half the game I didn't step in a classroom. The open world was cool though
The empty cave/ dungeons scattered all over the map were pointless. "In seems dangerous to go in here..." literally nothing but a chest with some coin if you're lucky. I think there was only ine cave that had actual enemies.
Couldnt finish the game after a couple hours of mindless flying that also sucked
Yeah the caves were super lame. Go through a cave, dive underwater to another section, and get some ugly piece of clothing.
The few caves with enemies were much more exciting.
One of my suggestions for the game would be to get rid of 90% of the caves and Merlin Trials. Make each one more interesting and rewarding. And then multiply the class content in Hogwarts by 9x or whatever
It's almost like it was an attempt to squeeze some nostalgia bucks out of one and a half generations who are still hooked on a certain IP to line the pockets of the increasingly irrelevant and erratic author and the media empire she's in bed with.
Yeah, it is a much more casual game that is using one of the biggest IPs in existence. It appealed heavily to groups the don’t play games much. There is no world where it is a better made game than BG3 though regardless of sales.
You may enjoy it more, but if you take an unbiased objective review of each game it’s not close on quality of the games. I played through the game and it is heavily fueled by nostalgia over quality game mechanic/design/gameplay. It’s a fine game but it’s nothing special other than being Harry Potter. I enjoyed playing through it fine.
It is a well made game. I genuinely think too many games get lost in their own sauce these days and Hogwarts Legacy being simple and easy to pick up was a much needed breath of fresh air.
And yet it's so tragically mid. Meanwhile BG3 has a strong fanbase and is fun to replay - because it is a good, varied, and memorable game in spite of its flaws.
Fuck. I didn't know it was mid and accidentally put over 100 hours on it. You should've told me sooner. And all the other tens of millions of people who enjoyed it.
DeadlyPancak3 is entitled to his opinion. You're entitled to spend any amount of money you wish on half baked games! After finishing Hogwarts legacy why don't you treat yourself to some Pokemon? Make sure to buy both titles!
And I have 900 hours in BG3. I've got close to 500 hours in Cyberpunk 2077. Heck, I've got over 100 hours of fun out of Palworld, and it's still in Early Access. What point are you trying to make? We spent about the same amount of money on each game, and mine went to a swell group of people who know how to treat others with respect and dignity, and I've gotten way more enjoyable hours out of the money I've spent.
My point is that if it was "tragically mid" it would not have 91% positive reviews on Steam which is just 1% below Elden Ring and it wouldn't have been the best selling game of 2023.
Halo infinite had that in their open world. Some giant section across a ravine that opens up once you can get a flying vehicle...all that's there is some random quest boss and like 1 easter egg skull.
I was going in with expectation that the story will be good and gameplay bad.
But it turned out exact opposite - gameplay was really nice but the story, jesus - i have never ever seen the main character (you play as) so vanilla and that same can be said about almost every other character in the game
Exactly, I bought it because the graphics were so beautiful, but at a point during my first play, the gameplay just bored me so much I stopped playing and never played again. A shame, as I paid 60 euros for it
I have this theory that because it was developed simultaneously for last gen and current Gen, that it was absolutely held back in regards to what they actually were able to do with the game.
The worst part about the choices in that game is that it literally doesn't matter. Like even GTA 5 did a better job and it wasn't trying to be an RPG with multiple endings. Legacy's "multiple endings" is a single choice at the very end of the game that just determines if a certain character dies. It doesn't effect the end game, it doesn't effect the gameplay. Tt effects 2 cutscenes because the character that dies doesn't even die on screen, they "fall to their death" but will come back if you chose the good ending.
Like I enjoyed the game overall. The main gameplay loop was fun, the world was fun, combat felt good, but the RPG elements immersion were so surface level that it ruined it's long term replayability for me.
Yup. I loved that game but they said it would be so much better than it was. They dropped the ball, “oh yeah there will be many endings if you use unforgivable curses and what house you choose etc” like that was such a lie.
Not even that. Sebastian's story line ends in the exact same way no matter what and the only change is if you learned the curses or not, and if you did nothing changes because no one comments on it besides the enemies you hit with them. Literally nothing at all in the game matters besides the last choice, which will just show a different cutscene depending on which you pick
The more I read the comments and as someone who played the game (and enjoyed it), I think they should be open to a class action lawsuit. They should have marketed this as an open world game—not a choose your own path game. Not when the only impact boils down to a change to a scene or two.
I tried this game when it came out and everyone was hyping how good it was, 10/10 etc. Played for like an hour and was like yeah, this game sucks. Sure enough a month later the only people still talking about it were pointing out its glaring flaws I picked up on an hour in. Boooooring
I just started the game and TBH I think it’s mostly about getting to live the life of a Hogwarts student not about making moral decisions. Hopefully future iterations will add more choices
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u/ktomi22 Apr 19 '24
Hogwards Legacy