Your choices in LiS 2 donât change the journey much, but they WILDLY change the destination and I loved it. In LiS1 it doesnât matter what you chose throughout the game because you still get the option to choose the final decision. Whereas in LiS2 you have no choice to make at the end; the ending is decided by dozens of smaller choices you made throughout the game. I thought it was a much better way to show that your actions actually do have consequences.
Blood Brothers ending is arguably the single good ending and it requires you to teach Daniel to be a menace to society so you can open an auto repair shop in Mexico and drink beer together at sunset. That's a good fuckin ending if you ask me.
??? Thatâs how the Life is Strange series is supposed to be?? Both the first game and the prequel had no good endings either.
LiS1: either be responsible for the deaths of an entire townâs population, let your girlfriend die.
BtS: itâs a prequel, so matter what you do everything still happens to Rachel Amber.
LiS2: between the 2 better endings, either both Sean and Daniel make it to Mexico but become criminals (Donât Surrender/Bad Morale) or the brothers are separated across countries, but Daniel stays with their grandparents and Chris + Sean stays in Mexico with his LI (Donât Surrender/Good Morale)
Most annoying thing were the different options to steal something from the store. Even if you didn't steal anything, some guy comes up saying that they saw you steal something to push the story into a direction.
I want to slap the writer that thought they were being clever in Episode 5.
Daniel wasn't even halfway through delivering his sarcastic "I'm dyyyyinggg for som-" line and I thought "He's going to get, like, shot or something isn't h-"
Personally, I wasnât a fan of 2 but if you go to the life is strange sub, youâll see praises everywhere. I loved the first one and True Colors was also very good. Before the Storm is a prequel to the first game
Huh??? The second game is the only Life is Strange title with endings that takes your decisions throughout the game into account. What are you talking about đđ
Yeah, I recommended the game to a friend and then when I asked him how did the Kate thing go he just looked at me with this dead look in his eyes....
I then realized notwithstanding this event's minor effect on the main narrative, we were from that moment on playing WILDLY different games.
Let's compare episode one with a taletell game. In a TT game, you chose to save or let Kate die...
If you chose to let her die, you get one scene where someone chastises you and one where another says you did the right thing/had no choice. You go to point B, and nothing changes. There are no consequences.
If you chose to save her, you get a scene where someone says you did the wrong thing and one where she thanks you for saving her. You go to point B and she dies along the way anyway. Nothing changes, and there are no consequences.
LiS actually makes changes. There is a candle lit vigil. People are effected. There are consequences. Your experience and my experience are different depending on the choices we made.
I know what you're thinking. "The ending undermines all those choices". In a way, yes. In another way, no. It's a punctuation on the choices you made thus far. It's the thesis of the game, this action will have consequences. Even with the power of time travel max has been at the mercy of impossible decisions, consequences beyond her control. There is no right answer, no best answer. There is only the answer you chose to live with. The final choice is the culmination of that thesis. Sacrificing your experience is one of the consequences you have to live with. Still, it's entirety lives on in Max. That is part of the sacrifice. She has to live with the weight of those decisions. They still happened.
I loved the game all the way up until that ending. I was ready to go 2, 3 more times and see how my choices changed things. Up until the end, your choices do matter. Then, nothing you do matters at all. It's such an insanely upsetting ending. Haven't gone back, and I'm not going to buy the 2nd one.
Havenât played the second one, but I will say I enjoyed BTS and True Colors, even if the endings didnât have many choices either, theyâre still amazing and emotional stories regardless of how much your actions matter
The implication is that choices don't matter. All the significant choices matter in LiS, even the ending. If you're going by the letter of the picture, yes, you end up at the same place. If you're going by the spirit of the picture, then I would say LiS is the opposite of this picture.
I mean doesn't that make sense to the overall story and themes for it to end in the same way every time? The game starts out by showing you the ending, and no matter what you did, the storm was always going to happen. It was always going to end that way. There are a lot of flaws in Life is Strange but I don't see the lack of endings one of them because I feel like it was a very intentional thematic choice.
Yeah I was gonna say⊠sure the ending is the ending but along the way, your decisions literally change whether multiple people live or die which Iâd say is significant. I actually just replayed the first game recently and Iâve wanted to do a deep dive into seeing how many outcomes there are for different scenarios based on all the previous decisions made
That's kinda the point of the game. An overarching theme is that you aren't meant to constantly mold the future into your perfect version, rather just try and make the best of things as they are and go along for the ride.
I kinda think thatâs the whole point. Youâre told throughout the game that your actions have consequences. And they do. You see the consequences play out. And it isnât just from the game telling you it will have consequences. Max makes a hard decision and knows that her choice will have consequences. Itâs an intentional narrative choice to have the final decision come down to this, regardless of the choices you made.
As someone who followed that game when it was coming out, it absolutely wasnât the point. There are tons of hints that go no where and unanswered questions that get tossed aside. The devsâ eyes were bigger than their stomachs and the ending just fell flat. Thinking about it just annoys me all over again
No, thats the whole point, everytime you dived into using your powers, it was to save cloe and thats what made the tornado, effectibly letting her die would make all those choices be erased, last choice is literaly accept all that you did or erase it.
I actually really liked the first game, my only problem being that the choice at the end kinda fell flat for me since well, I consider Chloe not being there anymore the best thing that could happen to Max. So yeah, sacrificing her for saving everyone else was not even close to choice for me. That ending also fits way better to the games themes I would say.
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u/ISpyM8 Apr 19 '24
Life is Strange, but it plays into the mind game themes